The Customer Engineering team is responsible for everything our wide range of users see and interact with. The technology we build has the potential to be immensely impactful for our users. Our team, therefore, has the difficult challenge of taking complex data and interactions and making them accessible to users.
We work very closely with users to distill what their problems are and how we can best solve them. We then rapidly iterate on designing, building, and validating that anything we are deploying solves our user critical problems.
We are working on a number of customer projects building web applications for operational planning, tactical training, and decision support. We are very early in our journey and there are various parts to this that are worth unpacking.
These applications allow users to create and design plans for scenarios to be simulated. This includes physical elements such as placing units on a map as well as orchestrating their movements over time, but extends much further to include other domains and elements, such as economic, information and diplomatic interventions. For this we use mapbox-gl, along with various sources of geospatial data
About Us
Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.
We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.